Tuesday, April 6, 2010

Defeat SELUPAN Guide

DEFEAT SELUPAN GUIDE

- This is just a theory and this takes a lot of time preparing your character. In order to survive Selupan, each character must have a high vitality, high defense and high agility. There is no way to defeat Selupan in your current level, the only way to defeat him is through your Master level.

Feel free to comment on this guide, I am open to suggestions and ideas. Thank you


What you need:

At least 3 or more parties with High Master Level

front liner:
MAGIC GLADIATOR (poison damage)
Wizard (poison damage)
2 or more Summoner (sleep,weakness, innovation, etc.)

support team:
1 energy Blade Knight (sweller)
2 agi Wizard (soul barrier)
2 Energy Elf

finisher
2 or more AE
2 or more BK


~the more party the better


AGILITY ELF

str: set based
agi: 1.2 or higher
energy: based
vit: 1.5 up

set: Aruan/ Xelf set +11~13+HPDSR /DDDSR with damage decrease JOH option
Rings +DD DSR/ HP DSR
weapon: any weapon.. probably a good socketed bow or Xbow +11~13 with good options

master level: - level 5 Attack Success Rate
- Level5 +250 defense
-Level 5 maximum life increase+ 250

- AE multiple shot can kill faster than agility BKs combo, with a buffer of course


FOR MAGIC GLADIATOR

str: set based
agi: 1.2 agi or higher
energy: 140
vit: 2k up

set: XSCROW/ XTHUNDER SET/ XDRAG SET +11~13+HPDSR/DDDSR with + damage decrease JOH option
RINGs +DD+DSR / HP DSR
SHIELD +DD+dSR/ HP DSR
XSOD /RBS
3rd wing+9 or higher

master level: - lvl5 mana reduction under VICTORY
- lvl 5 Attack success rate (PVM)
- lvl 5 defence increase +250 under Solidity
- lvl 5 maximum life increase +250 under Fighting spirit

- Let the MG do all the poison damage.


FOR WIZARDS

str: set based
agi: 1.2k or higher
energy: soul barrier only
vit:

set: XPAD/ LEG +13+DSR HP with + damage decrease JOH option
Shield +DSR DDD/ DSR HP
RIngs +DD+dSR /HP DSR
3rd Wing +9 or higher

master level: - lvl5 Soul Barrier
- lvl5 defense inc +250
- lvl 5 max life inc +250

- let the wiz do all the soul barrier skill and poison along the process


FOR ENERGY ELF

str: set based
agi: sak2 sa set
energy: 1.8k
vit:

set: XVINE/ SILK/ WIND +11~13+dd hp with + damage decrease JOH option
shield: DD HP
rings: DD HP
wing: 3rd wing +9 or better

master lvl: -lvl 5 defensive buff
- lvl 5 offensive buff
- lvl5 defense inc +250
- lvl 5 max life inc +250


FOR BLADE KNIGHTS

str: set based
agi: 1.2k or higher
energy: 300
vit:

set: XLEATHER +13+DD DSR/ HP DSR with + damage decrease JOH option
Shield +DSR DDD/ DSR HP
RIngs +DD+dSR /HP DSR
3rd Wing +9 or higher

master lvl: -lvl5 attack success rate

- BK would be serve as the finisher to SELUPAN



FOR SUMMONER:

str: sak2 sa set
agi: 1.2k or higher
energy: sleep scroll only
vit:

set: Xancient/ violent/ red wing +11~13 HP DSR/ DD DSR with + damage decrease JOH option
RIngs +DD+dSR /HP DSR
3rd Wing +9 or higher


- let the summoner do all the sleep skill to Selupan


---------- Updates ----------

- Damage Decrease Joh option is better than Defense Joh option
- PVM Agi Elf kills a lot faster than BK. I happened to party one AE and he single handedly killed the Dark Elf in less than 3 mins. We had a buffer in the party and my job was to deliver poison damage, the next thing I know.. Dark Elf was defeated. Using multiple shots, AE can deliver a constant damage of 1k times 5..thats 5k damage per skill. I guess, AE can be the finisher for Selupan.


---------- Notes -------------

as of now, I already finished VICTORY of my master skill ( lvl 5 XP Increase and lvl 5 mana reduce), I will need 22 points to complete the remaining master skill.
- lvl 5 Attack success rate (PVM)
- lvl 5 defence increase +250 under Solidity
- lvl 5 maximum life increase +250 under Fighting spirit

Thanks to 40% XP Increase, leveling up will be a piece of cake !!


credits goes to the people from webzen players

2 comments:

Anonymous said...

You wrong about AgiElf build. Every 1 point in vit is a waste of defence.
Do not belive people who say that vit helps with something. Probably EE need more vit but NEVER AE! Only pure agi!
The 3 base characters ae, dw, bk (ee)was designed to cover themselvs in 1 party:
AE (pure agi frondliner):
-large def and dmg
-natural big dsr (from agi)
-low hp is boost by ebk so do not add anything in vit!
-large atack speed (using multishoot it's 5 time faster because the shots are non paralell) bloking the monster so he can't atack. It something like in pvp while you atack enemy says:
"uh, uh, oh, oh, uh" and can not contratack :)
str: set based (for bow +13/15 about 280)
agi: all
energy: based
vit: based

Anonymous said...

And another thing i just figured out:
When AE is close to monster she has kickass dmg, but when she somehow go to bug position (the same as monster) the dmg is x2 or x3 stronger than normal. So I propose strategy:
summoner freezing monster and 2 or more ae take position as close as it possible to monster and shoot with multisooht, it probably slow down monster's atack. If bk's combo moving arround the monster - he should stay away,
if not - he can atack