Resistance Increase (Poison)
Level 1: 1% increment (1 point)
Level 2: 2% increment (1 point)
Level 3: 3% increment (1 point)
Level 4: 4% increment (1 point)
Level 5: 5% increment (2 points)
Resistance Increase (Lighting)
Level 1: 1% increment (1 point)Level 2: 2% increment (1 point)
Level 3: 3% increment (1 point)
Level 4: 4% increment (1 point)
Level 5: 5% increment (2 points)
Resistance Increase ( Ice)
Level 1: 1% increment (1 point)
Level 2: 2% increment (1 point)
Level 3: 3% increment (1 point)
Level 4: 4% increment (1 point)
Level 5: 5% increment (2 points)
summary:
- You have to max out the points in Poison to proceed to lightning
- You have to max out the points in lightning to proceed to ice
Resistance Increase (Poison)
- At level 5, this will give you 5% increment and resistance to Poison
- Near immunity and counter to poison damage from Magic Gladiators and Wizard who constantly uses poison.
- Decrease damage to Fireslash since it has poison attribute
Resistance Increase (Lighting)
- At level 5, this will give you 5% increment and resistance to Lighting
- Near immunity and counter to lighting damage from Magic Gladiators and Wizard who constantly uses lighting for offense.
Resistance Increase (Ice)
- At level 5, this will give you 5% increment and resistance to Ice
- Near immunity and decreases damage from Ice attacks
- Best defense from Elf's Attack
Goodluck
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