Sunday, December 27, 2009

Maps

MU Maps


Lorencia

Lorencia is a wide plain located in the center of MU. Dark knights and Dark Sorcerers begin their careers here. Due to heavy rainfall tall trees and grasses abound. It is a suitable hunting place for low level (1-20) adventurers.



Level Limit: Dark Knights and Dark Wizards were born in this place. If a fairy elf wants to go to Lorencia, needs to be over level 10.
Features: This is the place that Dark Knights and Dark Wizards start an adventure.
Monsters: Spider, Budge Dragon, Lich, Bull Fighter, Giant, Hound, Elite Bull Fighter, Skeleton Warrior.



Noria

Noria, the home world of the Fairy kingdom, is a huge woods located in the easternmost of the MU Continent. Originally, Noria was once populated only by the Fairies, but after Kundun's invasion of MU, exchange between humans grew more frequent and human settlement in the region became more pronounced. Fairy characters all begin their careers within Noria. The region's location may seem trivial but as the access point for the East Sea and the underwater city of Atlans it plays a significant role. The Chaos Goblin that creates Chaos items and Wings through the unique Chaos System also resides here.



Level Limit: The land of Fairies. Dark Knights and Dark Wizards should be at least level 10 to move freely within Noria.
Features: The start point for Fairy characters. The Chaos Goblin is located in this place.
Monsters: Chain Scorpion, Goblin, Stone Golem, Agon, Forest Monster, Elite Goblin, Hunter, Beetle Monster.




Devias

Devias is a snowfield located at the north of Lorencia and it covered with perpetual snow. Monsters here are more powerful than those in Lorencia or Noria so only adventurers over leve 15 can enter Devias. The guild master who creates and manages guilds is also located in Devias." should be changed to "Devias is a snowfield located at the north of Lorencia and it is covered with perpetual snow. Monsters here are more powerful than those in Lorencia or Noria so only adventurers over level 15 can enter Devias. The guild master who creates and manages guilds is also located in Devias.




Level Limit: A minimum level of 15 is required to enter.
Features: A snowfield where strong monsters reside. The Guild master who manages guilds is located here.
Monsters: Yeti, Elite Yeti, Ice Queen, Assassin, Ice Monster, Worm, Hommerd.


Dungeon

The Dungeon is a formidable cave located to the north of Lorencia. With a total 3 levels, The Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Many a brave adventurers has entered the Dungeon but few have returned to tell of their tale. Due to the lure of untold treasures within these caverns, but beware, Hell is but a stones throw away from the horrors that reside here." should be changed to "The Dungeon is a formidable cave located to the northeast of Lorencia. With a total of 3 levels, the Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Due to the lure of untold treasures within these caverns, many a brave adventurers have entered the Dungeon but few have returned to tell of their tale. If you are brave then venture forth but beware, Hell is but a stones throw away from the horrors that reside there.


Level Limit: A minimum level of 20 for the first floor, 40 for the second floor and 50 for the third floor are the requirements for movement.
Features: Complicated three-story cave. Strong monsters live here.
Monsters: Ghost, Dark Knight, Cyclops, Larva, Skeleton Archer, Elite Skeleton Warrior , Skeleton Warrior, Thunder Lich, Hell Spider, Hell Hound, Poison Bull, Gorgon.

Atlans

The once beautiful Ocean of Atlans, became inhabited by one of Kundun's Strongest Monsters, the Hydra. The Hydra then summoned several sea monsters to guard the pathway to Tarkan. Atlans is on the southern part of Noria and is not for the weak. The Treasures of Atlans is guarded by the Hydra for a reason.


Level Limit: Character level 60 and above may walk to Atlans but must be 70 and above to warp there. Characters with level 5 Gloves and above may utilize a faster swimming speed as they race through Atlans.
Features: Strong adventurers may challenge the Hydra and his army of sea monsters. Though not all will survive, those who do are astounding.
Monsters: Bahamut, Vepar, Valkyrie, Great Bahamut, Silver Valkyrie, Lizard King and Hydra.


Lost Tower

The Lost Tower is a huge tower located to the north of the MU continent. The Lost Tower had once been used as a shrine, but after the plunder of Kundun, it has become an utter wasteland. Kundun has assigned various forms of dreadful monsters to each floor of this tower. Balrog, a foul beast located on the top floor that flourishes a scythe waiting for its prey. There are few warriors in the land of MU who can compete with him. in the land of MU who can compete with him.



Level Limit: Characters level 80 and above may move to the Lost Tower but must be level 90 and above to warp there. A level over 80 is required for the second floor, 90 for the third floor, 90 for the fourth floor, 100 for the 5th floor, 100 for the 6th floor and 110 for the 7th floor.
Features: Highest degree of difficulty, best items and treasures, prime hunting spot for exceptionally strong adventurers. Levels 90 can warp to Lost Tower.
Monsters: Devil, Death Cow, Death Gorgon, Shadow, Poison Shadow, Balrog, Cursed Wizard, Death Knight.

Tarkan

The Desert of MU, Tarkan holds host to some of the strongest monsters. Only few stray to Tarkan to seek the treasures guarded by the Zaikan and the Death Beam Knight. The remains of many warriors who dared travel to Tarkan can still be seen lying in the desert.




Level Limit: Characters of level 130 and above may reach the desert of Tarkan. Characters with level 140 and above may warp directly to the deserts of Tarkan.
Features: Tarkan holds many great treasures gaurded by Zaikan and the Death Beam Knight.
Monsters: Mutant, Bloody Wolf, Iron Wheel, Tantalos, Beam Knight, Zaikan, Death Beam Knight.

Icarus

The path in the sky, Icarus is one of the toughest maps and only the highest levels can survive there. Either wings or a flying mount is required to enter this map. Guarded by the Dark Phoenix, only the strongest teams stand a chance of reaching the end.



Level Limit: Characters of level 170 can warp while riding a flying mount or with wings, or walk in at 160 with a flying mount.
Features: Great treasures await those who are able to defeat the guardians of the sky.
Monsters: Alquamos, Mega Crust, Queen Ranier, Drakan, Alpha Crust, phantom Knight, Great Drakan, Phoenix of Darkness.


Kalima

The world that Lord Kundun has been banished to houses his most loyal minions. Not just anyone can enter Kalima champions of MU must first find the Lost Map which can be made from finding 5 pieces of the Lords Mark. There are 6 gateways to Kalima and Champions are only allowed to enter the levels in which they are allotted. Only in Kalima 6 will Champions find the true Lord Kundun himself.

Level Limit: Kalima is broken into 6 levels of entry based on your characters level. But anyone above level 15 may enter their respected Kalima.
Features: Kalima houses items not yet seen to the Continent of MU; also in Kalima 6 Lord Kundun himself awaits your arrival.
Monsters: Aegis, Lord Centurion, Blood Soldier, Death Angel, Necron, Death Centurion, Schriker, Illusion of Kundun.

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